Skip to content

Rendering volumetric haptic shapes in mid-air using ultrasound: Proceedings of ACM SIGGRAPH Asia 2014

Research output: Contribution to journalArticle

Standard

Rendering volumetric haptic shapes in mid-air using ultrasound : Proceedings of ACM SIGGRAPH Asia 2014. / Long, Benjamin; Seah, Sue Ann; Carter, Tom; Subramanian, Sriram.

In: ACM Transactions on Graphics, Vol. 33, No. 6, 181, 11.2014.

Research output: Contribution to journalArticle

Harvard

Long, B, Seah, SA, Carter, T & Subramanian, S 2014, 'Rendering volumetric haptic shapes in mid-air using ultrasound: Proceedings of ACM SIGGRAPH Asia 2014' ACM Transactions on Graphics, vol 33, no. 6, 181. DOI: 10.1145/2661229.2661257

APA

Long, B., Seah, S. A., Carter, T., & Subramanian, S. (2014). Rendering volumetric haptic shapes in mid-air using ultrasound: Proceedings of ACM SIGGRAPH Asia 2014. ACM Transactions on Graphics, 33(6), [181]. DOI: 10.1145/2661229.2661257

Vancouver

Long B, Seah SA, Carter T, Subramanian S. Rendering volumetric haptic shapes in mid-air using ultrasound: Proceedings of ACM SIGGRAPH Asia 2014. ACM Transactions on Graphics. 2014 Nov;33(6). 181. Available from, DOI: 10.1145/2661229.2661257

Author

Long, Benjamin; Seah, Sue Ann; Carter, Tom; Subramanian, Sriram / Rendering volumetric haptic shapes in mid-air using ultrasound : Proceedings of ACM SIGGRAPH Asia 2014.

In: ACM Transactions on Graphics, Vol. 33, No. 6, 181, 11.2014.

Research output: Contribution to journalArticle

Bibtex

@article{ab22e930bd9d4480a85a83a33bd9b096,
title = "Rendering volumetric haptic shapes in mid-air using ultrasound: Proceedings of ACM SIGGRAPH Asia 2014",
abstract = "We present a method for creating three-dimensional haptic shapes in mid-air using focused ultrasound. This approach applies the principles of acoustic radiation force, whereby the non-linear effects of sound produce forces on the skin which are strong enough to generate tactile sensations. This mid-air haptic feedback eliminates the need for any attachment of actuators or contact with physical devices. The user perceives a discernible haptic shape when the corresponding acoustic interference pattern is generated above a precisely controlled two-dimensional phased array of ultrasound transducers. In this paper, we outline our algorithm for controlling the volumetric distribution of the acoustic radiation force field in the form of a three-dimensional shape. We demonstrate how we create this acoustic radiation force field and how we interact with it. We then describe our implementation of the system and provide evidence from both visual and technical evaluations of its ability to render different shapes. We conclude with a subjective user evaluation to examine users’ performance for different shapes.",
keywords = "3D haptic shapes, acoustic radiation forces, tactile displays",
author = "Benjamin Long and Seah, {Sue Ann} and Tom Carter and Sriram Subramanian",
year = "2014",
month = "11",
doi = "10.1145/2661229.2661257",
volume = "33",
journal = "ACM Transactions on Graphics",
issn = "0730-0301",
publisher = "Association for Computing Machinery (ACM)",
number = "6",

}

RIS - suitable for import to EndNote

TY - JOUR

T1 - Rendering volumetric haptic shapes in mid-air using ultrasound

T2 - ACM Transactions on Graphics

AU - Long,Benjamin

AU - Seah,Sue Ann

AU - Carter,Tom

AU - Subramanian,Sriram

PY - 2014/11

Y1 - 2014/11

N2 - We present a method for creating three-dimensional haptic shapes in mid-air using focused ultrasound. This approach applies the principles of acoustic radiation force, whereby the non-linear effects of sound produce forces on the skin which are strong enough to generate tactile sensations. This mid-air haptic feedback eliminates the need for any attachment of actuators or contact with physical devices. The user perceives a discernible haptic shape when the corresponding acoustic interference pattern is generated above a precisely controlled two-dimensional phased array of ultrasound transducers. In this paper, we outline our algorithm for controlling the volumetric distribution of the acoustic radiation force field in the form of a three-dimensional shape. We demonstrate how we create this acoustic radiation force field and how we interact with it. We then describe our implementation of the system and provide evidence from both visual and technical evaluations of its ability to render different shapes. We conclude with a subjective user evaluation to examine users’ performance for different shapes.

AB - We present a method for creating three-dimensional haptic shapes in mid-air using focused ultrasound. This approach applies the principles of acoustic radiation force, whereby the non-linear effects of sound produce forces on the skin which are strong enough to generate tactile sensations. This mid-air haptic feedback eliminates the need for any attachment of actuators or contact with physical devices. The user perceives a discernible haptic shape when the corresponding acoustic interference pattern is generated above a precisely controlled two-dimensional phased array of ultrasound transducers. In this paper, we outline our algorithm for controlling the volumetric distribution of the acoustic radiation force field in the form of a three-dimensional shape. We demonstrate how we create this acoustic radiation force field and how we interact with it. We then describe our implementation of the system and provide evidence from both visual and technical evaluations of its ability to render different shapes. We conclude with a subjective user evaluation to examine users’ performance for different shapes.

KW - 3D haptic shapes

KW - acoustic radiation forces

KW - tactile displays

U2 - 10.1145/2661229.2661257

DO - 10.1145/2661229.2661257

M3 - Article

VL - 33

JO - ACM Transactions on Graphics

JF - ACM Transactions on Graphics

SN - 0730-0301

IS - 6

M1 - 181

ER -