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Resonant Bits: Harmonic interaction with virtual pendulums

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationTEI 2015 - Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction
Publisher or commissioning bodyAssociation for Computing Machinery (ACM)
Pages49-52
Number of pages4
ISBN (Print)9781450333054
DOIs
DatePublished - 15 Jan 2015
Event9th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2015 - Stanford, United States
Duration: 15 Jan 201519 Jan 2015

Conference

Conference9th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2015
CountryUnited States
CityStanford
Period15/01/1519/01/15

Abstract

This paper presents the concept of Resonant Bits, an interaction technique for encouraging engaging, slow and skilful interaction with tangible, mobile and ubiquitous devices. The technique is based on the resonant excitation of harmonic oscillators and allows the exploration of a number of novel types of tangible interaction including: ideomotor control, where subliminal micro-movements accumulate over time to produce a visible outcome; indirect tangible interaction, where a number of devices can be controlled simultaneously through an intermediary object such as a table; and slow interaction, with meditative and repetitive gestures being used for control. The Resonant Bits concept is tested as an interaction method in a study where participants resonate with virtual pendulums on a mobile device. The Harmonic Tuner, a resonance-based music player, is presented as a simple example of using resonant bits. Overall, our ambition in proposing the Resonant Bits concept is to promote skilful, engaging and ultimately rewarding forms of interaction with tangible devices that takes time and patience to learn and master.

    Research areas

  • Human-computer interaction, Ideomotor control, Resonance, Slow technology, Tangible user interface

Event

9th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2015

Duration15 Jan 201519 Jan 2015
CityStanford
CountryUnited States
SponsorsACM SIGCHI (External organisation)

Event: Conference

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  • Full-text PDF (accepted author manuscript)

    Rights statement: This is the accepted author manuscript (AAM). The final published version (version of record) is available online via ACM at http://dx.doi.org/10.1145/2677199.2680569. Please refer to any applicable terms of use of the publisher.

    Accepted author manuscript, 275 KB, PDF-document

    Licence: Unspecified

DOI

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