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VORTEX: Design and Implementation of an Interactive Volumetric Display

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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VORTEX: Design and Implementation of an Interactive Volumetric Display. / Karnik, Abe A; Henderson, A; Dean, A; Pang, H; Campbell, T; Sakurai, S; Herrmann, G; Izadi, S; Kitamura, Y; Subramanian, S.

29th International Conference Extended Abstracts on Human Factors in Computing Systems. ACM - Vancouver, BC, Canada. 2011.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Karnik, AA, Henderson, A, Dean, A, Pang, H, Campbell, T, Sakurai, S, Herrmann, G, Izadi, S, Kitamura, Y & Subramanian, S 2011, VORTEX: Design and Implementation of an Interactive Volumetric Display. in 29th International Conference Extended Abstracts on Human Factors in Computing Systems. ACM - Vancouver, BC, Canada. https://doi.org/10.1145/1979742.1979870

APA

Karnik, A. A., Henderson, A., Dean, A., Pang, H., Campbell, T., Sakurai, S., ... Subramanian, S. (2011). VORTEX: Design and Implementation of an Interactive Volumetric Display. In 29th International Conference Extended Abstracts on Human Factors in Computing Systems. ACM - Vancouver, BC, Canada https://doi.org/10.1145/1979742.1979870

Vancouver

Karnik AA, Henderson A, Dean A, Pang H, Campbell T, Sakurai S et al. VORTEX: Design and Implementation of an Interactive Volumetric Display. In 29th International Conference Extended Abstracts on Human Factors in Computing Systems. ACM - Vancouver, BC, Canada. 2011 https://doi.org/10.1145/1979742.1979870

Author

Karnik, Abe A ; Henderson, A ; Dean, A ; Pang, H ; Campbell, T ; Sakurai, S ; Herrmann, G ; Izadi, S ; Kitamura, Y ; Subramanian, S. / VORTEX: Design and Implementation of an Interactive Volumetric Display. 29th International Conference Extended Abstracts on Human Factors in Computing Systems. ACM - Vancouver, BC, Canada. 2011.

Bibtex

@inproceedings{0c3a87bc0b96469ca786792cdc1c9dd6,
title = "VORTEX: Design and Implementation of an Interactive Volumetric Display",
abstract = "True 3D display systems like volumetric displays allow generation of autostereoscopic, multi-view 3D content that has real physical dimensions. However their uptake as a research tool within the HCI community is limited largely due to difficulties in buying or building such displays. The choice of commercially available systems is limited and constrains the flexibility of their use in terms of interaction capabilities, display features and integration with multi-display environments (MDEs). In this paper we describe the steps involved in creating custom volumetric display from easily available components. By building a touch-enabled volumetric display we walk-through the steps involved in the process. This will enable us to explore various interactive systems, associated techniques and challenges related to integration of the device into a MDE.",
author = "Karnik, {Abe A} and A Henderson and A Dean and H Pang and T Campbell and S Sakurai and G Herrmann and S Izadi and Y Kitamura and S Subramanian",
note = "Conference Proceedings/Title of Journal: CHI '11 EA Conference Organiser: ACM, New York, NY, USA",
year = "2011",
doi = "10.1145/1979742.1979870",
language = "English",
booktitle = "29th International Conference Extended Abstracts on Human Factors in Computing Systems. ACM - Vancouver, BC, Canada",

}

RIS - suitable for import to EndNote

TY - GEN

T1 - VORTEX: Design and Implementation of an Interactive Volumetric Display

AU - Karnik, Abe A

AU - Henderson, A

AU - Dean, A

AU - Pang, H

AU - Campbell, T

AU - Sakurai, S

AU - Herrmann, G

AU - Izadi, S

AU - Kitamura, Y

AU - Subramanian, S

N1 - Conference Proceedings/Title of Journal: CHI '11 EA Conference Organiser: ACM, New York, NY, USA

PY - 2011

Y1 - 2011

N2 - True 3D display systems like volumetric displays allow generation of autostereoscopic, multi-view 3D content that has real physical dimensions. However their uptake as a research tool within the HCI community is limited largely due to difficulties in buying or building such displays. The choice of commercially available systems is limited and constrains the flexibility of their use in terms of interaction capabilities, display features and integration with multi-display environments (MDEs). In this paper we describe the steps involved in creating custom volumetric display from easily available components. By building a touch-enabled volumetric display we walk-through the steps involved in the process. This will enable us to explore various interactive systems, associated techniques and challenges related to integration of the device into a MDE.

AB - True 3D display systems like volumetric displays allow generation of autostereoscopic, multi-view 3D content that has real physical dimensions. However their uptake as a research tool within the HCI community is limited largely due to difficulties in buying or building such displays. The choice of commercially available systems is limited and constrains the flexibility of their use in terms of interaction capabilities, display features and integration with multi-display environments (MDEs). In this paper we describe the steps involved in creating custom volumetric display from easily available components. By building a touch-enabled volumetric display we walk-through the steps involved in the process. This will enable us to explore various interactive systems, associated techniques and challenges related to integration of the device into a MDE.

U2 - 10.1145/1979742.1979870

DO - 10.1145/1979742.1979870

M3 - Conference contribution

BT - 29th International Conference Extended Abstracts on Human Factors in Computing Systems. ACM - Vancouver, BC, Canada

ER -